Teacher in Charge: G. Smith
2020 sees the introduction of the new Digital Technologies curriculum. This is an exciting time for this vital subject area. The new curriculum recognises that it is not enough that young people be users of digital technology. To have any value in the future workforce they must also be creators of digital technology.
WHAT WILL STUDENTS ACTUALLY DO IN DIGITAL TECHNOLOGIES?
Digital Technologies is all about creativity and problem solving. Students learn animation, movie making/music editing, making apps, coding games, producing 3D designs. They learn to express a task sequentially in such a way that a computer might be programmed to complete it. Students work in groups to solve problems and understand what the end-user wants. They produce things that are fit for purpose. Importantly, they also learn how to stay safe online.
WHAT WILL STUDENTS KNOW BY THE END OF YEAR 10?
By the end of Year 10 students will see digital technologies as a toolbox and be adept at both choosing and using the right tool/tools for the problem to be solved.
COMPUTATIONAL THINKING - PROGRAMMING
The new Digital Technologies curriculum states that by the end of Year 10 students will be able to independently decompose problems into an algorithm in such a way that it can be understood by a computing device. They will be able to create a program which uses inputs, outputs, sequencing, loops, variables and more. Students will be able to explain and document their programs, test and debug. Students will understand how computers store more complex types of data using binary digits.
The future of work is uncertain but we can best provide our young people with resilience and adaptability through competence in problem solving and digital technology.